
GSpawn - Level Designer
A feature-rich level design tool for Unity. Includes tile-based painting, decoration rules, ramps, platforms, and more. Ideal for fast and flexible environment creation.
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Runtime Transform Gizmos (Lite)
Lightweight in-game transform gizmos for moving, rotating, scaling objects. Includes camera controls, undo/redo, grid snapping, and visual customization.
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Runtime Transform Gizmos (Basic)
Professional in-game transform gizmos for moving, rotating, scaling objects. Includes collider & light gizmos, camera controls, undo/redo, grid snapping, and visual customization.
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Runtime Transform Gizmos (Standard)
Expands the power of RTG Basic with advanced gizmos for audio, cameras, 2D colliders and more. It’s the full-featured solution for projects that demand greater precision, flexibility, and runtime editing control.
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Runtime Level Design
Easily build, adjust, and customize levels directly within your game using a professional runtime editing system.
This toolkit includes intuitive transform gizmos, object selection, manipulation, grid snapping, and undo/redo — perfect for in-game editors or modding tools.
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Freeform BVH Queries
A practical, flexible BVH system for raycasts and spatial queries in Unity. Supports Meshes, Sprites, and Terrains with dynamic updates and filter-based control. Engineered for clarity, speed, and full runtime access.
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Runtime Editor Camera
A Unity-style scene camera for runtime editing. Supports orbit, pan, zoom, focus, projection switch and fly modes with smooth controls and customizable speed.
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XPorter
XPorter is a Unity exporter for the classic DirectX .X file format — built for compatibility with legacy engines. Supports meshes, materials, hierarchy, animations, and skinned meshes, with a clean architecture and modular design. Whether you're restoring ancient projects or crafting your own engine, XPorter delivers the bridge.
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